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-WHATS.NEW
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1996-09-27
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ARROWBRIDGE II V0.61 (1st October, 1996)
--------------------
(V0.70 due 1st November, 1996)
New Features
# Stealing from treasuries has been implemented. Castle owners can hire
various creatures to protect the treasury from thieves.
# Zombre's fortress can now be attacked (the key to explore the fortress
is coming soon)
# Castle attacks can now be made (Cannon turrets coming soon)
# Orc (NPC) armies are now wandering the land
# Gold is now awarded after every army battle
# Mummies now only come in 1's
# Level 11, Level 12 and Level 14 missions have been added -> go talk to
the Wizard (Level 13 mission coming soon)
# Dead players can have their equipment arranged
# Orc armies now roam the land
# Partial party names can be entered for most functions and the game will
prompt you for those character names that match your partial name
# Weapons and armor shatter less often
# Curing is far less expensive
# Some magic weapons (those found in armouries) appear more often now,
especially on the lower levels of a dungeon/lair
# Encounters in dungeons have been made a little less frequent
# Bestiary search function added
# Players can now escape from boat combat :)
Bug Fixes
* Mission monster combat looping problem has been fixed
* Poison status did not reset when a player died. This has been fixed.
* A town on an island to the south of Antribredes gave a "TOWN NOT FOUND"
error and crashed when it was entered. This has now been fixed.
* Clerics can no longer "heal" dead characters back to life
* Missions placed near dungeons tended to have the Wizard say that the
beast to slay was near the "dungfilename". This has been corrected.
* Sleeping players that were left in peace found that their party members were
all dead when they played. This has been fixed.
ARROWBRIDGE II V0.51 (25th August, 1996)
--------------------
Bug Fixes
* ABTOOLS2 SETUP often gave an error#64 when setting up the nodes. This
has been fixed :)
ARROWBRIDGE II V0.50 (18th August, 1996)
--------------------
New Features
# Ketches have been added as cheaper boat types (10000gp) to encourage more
sea exploration
# Reduced the number of encounters in the dungeons (slightly) as people were
complaining that it was too tough :(
# Added more conversation to the taverns of the land
# Added nine lairs to the wilderness, watch out for the dragons!
# Damage factors are now shown when arranging items, allowing people to
choose the best weapon/armour/shield/projectile
# The number of monsters is now limited to 3x your party size, making life
easier for low level players
# Two rangers in one party heal twice as much as one ranger
# Archers do double projectile damage no matter what the projectile type
# Bounties have been added to the library functions, encouraging some more
player/player interaction
# Added file structure for players file (3rdparty.doc)
Bug Fixes
* Reefs now sink ships properly :) - beware!
* Sextants were not available - this has been fixed (sorry folks)
* Trap disarming by a thief now works properly
* The cleric's turn dead spell now works properly
* LV1 characters are now properly removed from the game when they are killed
* When a blizzard/storm strikes the screen is now properly cleared
* Jousting wins/losses are now posted correctly
* Fix problems with dungeon#2
ARROWBRIDGE II V0.41 (28th July, 1996)
--------------------
New Features
# AB2EDIT.EXE added - special thanks to Tony Frank of Neptune II BBS
# Player/Player Item Exchange added (go to Library)
# Changed LAT/LON coordinate system to Base 50
# Added baud rate changer to automatically change the baud rate down to
38400bps if a fossil is being used and if the rate exceeds this figure.
# Information regarding node setup added to SYSOP.DOC
# Cleric's earthquake is now more powerful
# Wizard's lightning bolt does 35% more damage
# Several screen displays have been tidied up
Bug Fixes
* Fixed a major bug where one-way secret passages that went from north to
south were not letting people through - this has been fixed!
* Fixed errors in ABTOOLS2 SETUP when setting up new nodes
* Guardians no longer attack at sea
* When beating a jousting opponent, their losses get credited properly now
* Partnerships can now do more in castles
* Problems with losing money with the castle treasury has been fixed
* Document now shows correct item capability for each class
* Fixed mission monsters/alter monsters being Level 0
* Fixed "stats" bug which showed garbage for unused players
* Fixed Count mission bug where a player visiting the Wizard during the
mission had his/her mission voided - if you found that you could not
complete this mission then start the search from the beginning again!
ARROWBRIDGE II V0.401
---------------------
Bug Fixes
* Fixed sysop.doc to show correct installation procedure for install.bat
ARROWBRIDGE II V0.400 (19th July, 1996)
---------------------
First Public Release